Having a Ball: evaluating scoring streaks and game excitement using in-match trend estimation

12/22/2020
by   Claus Thorn Ekstrøm, et al.
0

Many popular sports involve matches between two teams or players where each team have the possibility of scoring points throughout the match. While the overall match winner and result is interesting, it conveys little information about the underlying scoring trends throughout the match. Modeling approaches that accommodate a finer granularity of the score difference throughout the match is needed to evaluate in-game strategies, discuss scoring streaks, teams strengths, and other aspects of the game. We propose a latent Gaussian process to model the score difference between two teams and introduce the Trend Direction Index as an easily interpretable probabilistic measure of the current trend in the match as well as a measure of post-game trend evaluation. In addition we propose the Excitement Trend Index - the expected number of monotonicity changes in the running score difference - as a measure of overall game excitement. Our proposed methodology is applied to all 1143 matches from the 2019-2020 National Basketball Association (NBA) season. We show how the trends can be interpreted in individual games and how the excitement score can be used to cluster teams according to how exciting they are to watch.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
07/12/2020

A Probabilistic Approach to Identifying Run Scoring Advantage in the Order of Playing Cricket

In the game of cricket, the result of coin toss is assumed to be one of ...
research
12/26/2019

Quantifying the Trendiness of Trends

A statement often seen in the news concerning some public health outcome...
research
09/27/2021

The Relative Importance of Ability, Luck and Motivation in Team Sports: a Bayesian Model of Performance in Rugby

Results in contact sports like Rugby are mainly interpreted in terms of ...
research
05/21/2013

A Data Mining Approach to Solve the Goal Scoring Problem

In soccer, scoring goals is a fundamental objective which depends on man...
research
07/22/2018

MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games

Multiplayer Online Battle Arena (MOBA) is currently one of the most popu...
research
05/11/2021

Video-based Analysis of Soccer Matches

With the increasingly detailed investigation of game play and tactics in...
research
11/23/2020

The causal effect of a timeout at stopping an opposing run in the NBA

In the summer of 2017, the National Basketball Association reduced the n...

Please sign up or login with your details

Forgot password? Click here to reset