HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation

05/08/2023
by   Longwen Zhang, et al.
0

Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Nevertheless, connectors such as the neck have been overlooked in these models, with rich anatomical priors often unutilized. In this paper, we introduce HACK (Head-And-neCK), a novel parametric model for constructing the head and cervical region of digital humans. Our model seeks to disentangle the full spectrum of neck and larynx motions, facial expressions, and appearance variations, providing personalized and anatomically consistent controls, particularly for the neck regions. To build our HACK model, we acquire a comprehensive multi-modal dataset of the head and neck under various facial expressions. We employ a 3D ultrasound imaging scheme to extract the inner biomechanical structures, namely the precise 3D rotation information of the seven vertebrae of the cervical spine. We then adopt a multi-view photometric approach to capture the geometry and physically-based textures of diverse subjects, who exhibit a diverse range of static expressions as well as sequential head-and-neck movements. Using the multi-modal dataset, we train the parametric HACK model by separating the 3D head and neck depiction into various shape, pose, expression, and larynx blendshapes from the neutral expression and the rest skeletal pose. We adopt an anatomically-consistent skeletal design for the cervical region, and the expression is linked to facial action units for artist-friendly controls. HACK addresses the head and neck as a unified entity, offering more accurate and expressive controls, with a new level of realism, particularly for the neck regions. This approach has significant benefits for numerous applications and enables inter-correlation analysis between head and neck for fine-grained motion synthesis and transfer.

READ FULL TEXT

page 1

page 5

page 7

page 12

page 13

page 14

page 15

page 16

research
04/13/2021

VariTex: Variational Neural Face Textures

Deep generative models can synthesize photorealistic images of human fac...
research
05/22/2023

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Synthesizing high-fidelity head avatars is a central problem for compute...
research
11/12/2021

Neuromuscular Control of the Face-Head-Neck Biomechanical Complex With Learning-Based Expression Transfer From Images and Videos

The transfer of facial expressions from people to 3D face models is a cl...
research
09/14/2022

SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

Recent years have seen growing interest in 3D human faces modelling due ...
research
02/11/2022

Video-driven Neural Physically-based Facial Asset for Production

Production-level workflows for producing convincing 3D dynamic human fac...
research
12/06/2022

Learning Neural Parametric Head Models

We propose a novel 3D morphable model for complete human heads based on ...
research
03/08/2023

X-Avatar: Expressive Human Avatars

We present X-Avatar, a novel avatar model that captures the full express...

Please sign up or login with your details

Forgot password? Click here to reset