GrabAR: Occlusion-aware Grabbing Virtual Objects in AR

12/23/2019
by   Xiao Tang, et al.
0

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and virtual depth. This paper presents GrabAR, a new approach that directly predicts the real-and-virtual occlusion, and bypasses the depth acquisition and inference. Our goal is to enhance AR applications with interactions between hand (real) and grabbable objects (virtual). With paired images of hand and object as inputs, we formulate a neural network that learns to generate the occlusion mask. To train the network, we compile a synthetic dataset to pre-train it and a real dataset to fine-tune it, thus reducing the burden of manual labels and addressing the domain difference. Then, we embed the trained network in a prototyping AR system that supports hand grabbing of various virtual objects, demonstrate the system performance, both quantitatively and qualitatively, and showcase interaction scenarios, in which we can use bare hand to grab virtual objects and directly manipulate them.

READ FULL TEXT

page 2

page 4

page 5

page 6

page 8

page 9

research
03/04/2021

Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire

Augmented Reality (AR) enriches a user's real environment by adding spat...
research
03/04/2022

Mixed Reality Depth Contour Occlusion Using Binocular Similarity Matching and Three-dimensional Contour Optimisation

Mixed reality applications often require virtual objects that are partly...
research
08/12/2022

Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI

This paper introduces Sketched Reality, an approach that combines AR ske...
research
03/24/2020

Modeling Cross-view Interaction Consistency for Paired Egocentric Interaction Recognition

With the development of Augmented Reality (AR), egocentric action recogn...
research
08/12/2020

The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality

Depth perception of objects can greatly affect a user's experience of an...
research
01/15/2023

Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Reality

Lighting understanding plays an important role in virtual object composi...

Please sign up or login with your details

Forgot password? Click here to reset