DeepAI AI Chat
Log In Sign Up

Gomoku: analysis of the game and of the player Wine

11/01/2021
by   Lorenzo Piazzo, et al.
Sapienza University of Rome
0

Gomoku, also known as five in a row, is a classical board game, ideally suited for quickly testing novel Artificial Intelligence (AI) techniques. With the aim of facilitating a developer willing to write a new Gomoku player, in this report we present an analysis of the main game concepts and strategies, which is wider and deeper than existing ones. Moreover, after discussing the general structure of an artificial player, we present and analyse a strong Gomoku player, named Wine, the code of which is freely available on the Internet and which is an excelent example of how a modern player is organised.

READ FULL TEXT

page 1

page 2

page 3

page 4

11/11/2021

AlphaDDA: game artificial intelligence with dynamic difficulty adjustment using AlphaZero

An artificial intelligence (AI) player has obtained superhuman skill for...
03/31/2021

OLIVAW: Mastering Othello with neither Humans nor a Penny

We introduce OLIVAW, an AI Othello player adopting the design principles...
03/15/2018

Unraveling Go gaming nature by Ising Hamiltonian and common fate graphs: tactics and statistics

Go gaming is a struggle between adversaries, black and white simple ston...
10/15/2022

Reinforcement Learning for ConnectX

ConnectX is a two-player game that generalizes the popular game Connect ...
12/07/2020

AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors

The emerging progress of eSports lacks the tools for ensuring high-quali...
11/27/2018

Clustering Player Strategies from Variable-Length Game Logs in Dominion

We present a novel way to encode game logs as numeric features in the ca...