Generative Tweening: Long-term Inbetweening of 3D Human Motions

05/18/2020
by   Yi Zhou, et al.
3

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include key-framing, physics-based simulation, and database methods via motion graphs. Recently, motion generators based on deep learning have been introduced. Although these learning models can automatically generate highly intricate stylized motions of arbitrary length, they still lack user control. To this end, we introduce the problem of long-term inbetweening, which involves automatically synthesizing complex motions over a long time interval given very sparse keyframes by users. We identify a number of challenges related to this problem, including maintaining biomechanical and keyframe constraints, preserving natural motions, and designing the entire motion sequence holistically while considering all constraints. We introduce a biomechanically constrained generative adversarial network that performs long-term inbetweening of human motions, conditioned on keyframe constraints. This network uses a novel two-stage approach where it first predicts local motion in the form of joint angles, and then predicts global motion, i.e. the global path that the character follows. Since there are typically a number of possible motions that could satisfy the given user constraints, we also enable our network to generate a variety of outputs with a scheme that we call Motion DNA. This approach allows the user to manipulate and influence the output content by feeding seed motions (DNA) to the network. Trained with 79 classes of captured motion data, our network performs robustly on a variety of highly complex motion styles.

READ FULL TEXT

page 1

page 11

page 12

page 13

page 14

research
12/12/2022

MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels

We tackle the problem of generating long-term 3D human motion from multi...
research
12/08/2020

Long Term Motion Prediction Using Keyposes

Long term human motion prediction is an essential component in safety-cr...
research
12/16/2021

The Wanderings of Odysseus in 3D Scenes

Our goal is to populate digital environments, in which the digital human...
research
08/20/2019

Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling

Data-driven modeling of human motions is ubiquitous in computer graphics...
research
11/17/2016

Data-driven Shoulder Inverse Kinematics

This paper proposes a shoulder inverse kinematics (IK) technique. Should...
research
08/18/2022

DualMotion: Global-to-Local Casual Motion Design for Character Animations

Animating 3D characters using motion capture data requires basic experti...
research
10/14/2022

Computational Design of Active Kinesthetic Garments

Garments with the ability to provide kinesthetic force-feedback on-deman...

Please sign up or login with your details

Forgot password? Click here to reset