Game State Learning via Game Scene Augmentation

07/04/2022
by   Chintan Trivedi, et al.
0

Having access to accurate game state information is of utmost importance for any game artificial intelligence task including game-playing, testing, player modeling, and procedural content generation. Self-Supervised Learning (SSL) techniques have shown to be capable of inferring accurate game state information from the high-dimensional pixel input of game's rendering into compressed latent representations. Contrastive Learning is one such popular paradigm of SSL where the visual understanding of the game's images comes from contrasting dissimilar and similar game states defined by simple image augmentation methods. In this study, we introduce a new game scene augmentation technique – named GameCLR – that takes advantage of the game-engine to define and synthesize specific, highly-controlled renderings of different game states, thereby, boosting contrastive learning performance. We test our GameCLR contrastive learning technique on images of the CARLA driving simulator environment and compare it against the popular SimCLR baseline SSL method. Our results suggest that GameCLR can infer the game's state information from game footage more accurately compared to the baseline. The introduced approach allows us to conduct game artificial intelligence research by directly utilizing screen pixels as input.

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