Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality

07/14/2023
by   Jose Luis Ponton, et al.
0

In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very important in collaborative Virtual Reality to improve communication through gestures. Whether we are using a complex motion capture solution or a few trackers with inverse kinematics (IK), it is essential to have a good match in size between the avatar and the user, as otherwise mismatches in self-avatar posture could be noticeable for the user. To achieve such a correct match in dimensions, a manual process is often required, with the need for a second person to take measurements of body limbs and introduce them into the system. This process can be time-consuming, and prone to errors. In this paper, we propose an automatic measuring method that simply requires the user to do a small set of exercises while wearing a Head-Mounted Display (HMD), two hand controllers, and three trackers. Our work provides an affordable and quick method to automatically extract user measurements and adjust the virtual humanoid skeleton to the exact dimensions. Our results show that our method can reduce the misalignment produced by the IK system when compared to other solutions that simply apply a uniform scaling to an avatar based on the height of the HMD, and make assumptions about the locations of joints with respect to the trackers.

READ FULL TEXT

page 2

page 4

page 7

page 9

page 10

research
10/01/2021

Deep Connection: Making Virtual Reality Artworks with Medical Scan Data

Deep Connection is an installation and virtual reality artwork made usin...
research
08/23/2021

The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback

The sensation of self-motion is essential in many virtual reality applic...
research
09/13/2022

Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users

Animating an avatar that reflects a user's action in the VR world enable...
research
11/06/2020

Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement

As life expectancy is mostly increasing, the incidence of many neurologi...
research
05/12/2023

A Virtual Reality Framework for Human-Robot Collaboration in Cloth Folding

We present a virtual reality (VR) framework to automate the data collect...
research
12/09/2019

CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality

Despite various collaborative software that supports expressing ideas, p...
research
08/23/2022

Automatic Calibration of a Six-Degrees-of-Freedom Pose Estimation System

Systems for estimating the six-degrees-of-freedom human body pose have b...

Please sign up or login with your details

Forgot password? Click here to reset