Fields: Towards Socially Intelligent Spatial Computing

11/17/2022
by   Leonardo Giusti, et al.
0

In our everyday life, we intuitively use space to regulate our social interactions. When we want to talk to someone, we approach them; if someone joins the conversation, we adjust our bodies to make space for them. In contrast, devices are not as considerate: they interrupt us, require us to input commands, and compete for our attention. In this paper, we introduce Fields, a design framework for ubiquitous computing that informs the design of connected products with social grace. Inspired by interactionist theories on social interaction, Fields builds on the idea that the physical space we share with computers can be an interface to mediate interactions. It defines a generalized approach to spatial interactions, and a set of interaction patterns that can be adapted to different ubiquitous computing systems. We investigated its value by implementing it in a set of prototypes and evaluating it in a lab setting.

READ FULL TEXT

page 12

page 13

page 14

research
05/16/2023

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections

Ubiquitous computing encapsulates the idea for technology to be interwov...
research
05/18/2021

Toward Designing Social Human-Robot Interactions for Deep Space Exploration

In planning for future human space exploration, it is important to consi...
research
03/31/2021

An Online Survey on the Perception of Mediated Social Touch Interaction and Device Design

Social touch is essential for our social interactions, communication, an...
research
01/27/2018

InteractiveGenerativeAdversarialNetworksforFacialExpressionGeneration in Dyadic Interactions

A social interaction is a social exchange between two or more individual...
research
08/10/2022

Revisiting Piggyback Prototyping: Examining Benefits and Tradeoffs in Extending Existing Social Computing Systems

The CSCW community has a history of designing, implementing, and evaluat...
research
12/06/2017

The Free-play Sandbox: a Methodology for the Evaluation of Social Robotics and a Dataset of Social Interactions

Evaluating human-robot social interactions in a rigorous manner is notor...
research
11/05/2021

Exception Handling on Multiparty Interactions

In designing distributed and parallel systems there are several approach...

Please sign up or login with your details

Forgot password? Click here to reset