Fast Efficient Fixed-Size Memory Pool: No Loops and No Overhead
In this paper, we examine a ready-to-use, robust, and computationally fast fixed-size memory pool manager with no-loops and no-memory overhead that is highly suited towards time-critical systems such as games. The algorithm achieves this by exploiting the unused memory slots for bookkeeping in combination with a trouble-free indexing scheme. We explain how it works in amalgamation with straightforward step-by-step examples. Furthermore, we compare just how much faster the memory pool manager is when compared with a system allocator (e.g., malloc) over a range of allocations and sizes.
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