Facial Expression Re-targeting from a Single Character

06/21/2023
by   Ariel Larey, et al.
0

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent facial expressions for 3D characters is by blendshapes, a vector of weights representing the avatar's neutral shape and its variations under facial expressions, e.g., smile, puff, blinking. Datasets of paired frames with blendshape vectors are rare, and labeling can be laborious, time-consuming, and subjective. In this work, we developed an approach that handles the lack of appropriate datasets. Instead, we used a synthetic dataset of only one character. To generalize various characters, we re-represented each frame to face landmarks. We developed a unique deep-learning architecture that groups landmarks for each facial organ and connects them to relevant blendshape weights. Additionally, we incorporated complementary methods for facial expressions that landmarks did not represent well and gave special attention to eye expressions. We have demonstrated the superiority of our approach to previous research in qualitative and quantitative metrics. Our approach achieved a higher MOS of 68 with various users and expressions.

READ FULL TEXT

page 2

page 4

page 8

page 9

page 10

research
11/19/2019

Learning Stylized Character Expressions from Humans

We present DeepExpr, a novel expression transfer system from humans to m...
research
04/13/2022

Character-focused Video Thumbnail Retrieval

We explore retrieving character-focused video frames as candidates for b...
research
04/19/2021

Face-GCN: A Graph Convolutional Network for 3D Dynamic Face Identification/Recognition

Face identification/recognition has significantly advanced over the past...
research
05/07/2023

CatFLW: Cat Facial Landmarks in the Wild Dataset

Animal affective computing is a quickly growing field of research, where...
research
07/30/2017

Kernel Projection of Latent Structures Regression for Facial Animation Retargeting

Inspired by kernel methods that have been used extensively in achieving ...
research
08/17/2020

Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

With the rapid development of Role-Playing Games (RPGs), players are now...
research
12/02/2021

Attention based Occlusion Removal for Hybrid Telepresence Systems

Traditionally, video conferencing is a widely adopted solution for telec...

Please sign up or login with your details

Forgot password? Click here to reset