Exploration Based Language Learning for Text-Based Games

01/24/2020
by   Andrea Madotto, et al.
27

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and expect the player to interact with the game using text. These games are of interest as they can be seen as a testbed for language understanding, problem-solving, and language generation by artificial agents. Moreover, they provide a learning environment in which these skills can be acquired through interactions with an environment rather than using fixed corpora. One aspect that makes these games particularly challenging for learning agents is the combinatorially large action space. Existing methods for solving text-based games are limited to games that are either very simple or have an action space restricted to a predetermined set of admissible actions. In this work, we propose to use the exploration approach of Go-Explore for solving text-based games. More specifically, in an initial exploration phase, we first extract trajectories with high rewards, after which we train a policy to solve the game by imitating these trajectories. Our experiments show that this approach outperforms existing solutions in solving text-based games, and it is more sample efficient in terms of the number of interactions with the environment. Moreover, we show that the learned policy can generalize better than existing solutions to unseen games without using any restriction on the action space.

READ FULL TEXT

page 13

page 15

research
05/17/2018

Language Expansion In Text-Based Games

Text-based games are suitable test-beds for designing agents that can le...
research
01/04/2022

Multi-Stage Episodic Control for Strategic Exploration in Text Games

Text adventure games present unique challenges to reinforcement learning...
research
02/21/2020

Learning Dynamic Knowledge Graphs to Generalize on Text-Based Games

Playing text-based games requires skill in processing natural language a...
research
03/25/2021

Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents

Text-based games simulate worlds and interact with players using natural...
research
05/24/2023

ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games

In this work we examine the ability of language models to generate expli...
research
02/19/2020

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

Text-based games – in which an agent interacts with the world through te...
research
12/03/2018

Towards Solving Text-based Games by Producing Adaptive Action Spaces

To solve a text-based game, an agent needs to formulate valid text comma...

Please sign up or login with your details

Forgot password? Click here to reset