Expected capture time and throttling number for cop versus gambler

02/10/2019
by   Jesse Geneson, et al.
0

We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with n vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using a fixed probability distribution. The paper that originally defined the cop versus gambler game focused on two versions, a known gambler whose distribution the cop knows, and an unknown gambler whose distribution is secret. We define a new version of the gambler where the cop makes a fixed number of observations before the lights go out and the game begins. We show that the strategy that gives the best possible expected capture time of n for the known gambler can also be used to achieve nearly the same expected capture time against the observed gambler when the cop makes a sufficiently large number of observations. We also show that even with only a single observation, the cop is able to achieve an expected capture time of approximately 1.5n, which is much lower than the expected capture time of the best known strategy against the unknown gambler (approximately 1.95n).

READ FULL TEXT

page 1

page 2

page 3

page 4

research
10/31/2020

Capture times in the Bridge-burning Cops and Robbers game

In this paper, we consider a variant of the cops and robbers game on a g...
research
10/31/2017

Variations of the cop and robber game on graphs

We prove new theoretical results about several variations of the cop and...
research
06/17/2019

Throttling adversaries on trees

For the cop versus robber game, the throttling number th_c(G) of a graph...
research
01/25/2019

A Sublinear Bound on the Cop Throttling Number of a Graph

We provide a sublinear bound on the cop throttling number of a connected...
research
10/15/2019

Studying Topology of Time Lines Graph leads to an alternative approach to the Newcomb's Paradox

The Newcomb's paradox is one of the most known paradox in Game Theory ab...
research
01/24/2020

Cooperative versus decentralized strategies in three-pursuer single-evader games

The value of cooperation in pursuit-evasion games is investigated. The c...
research
08/16/2021

Expected Values for Variable Network Games

A network game assigns a level of collectively generated wealth to every...

Please sign up or login with your details

Forgot password? Click here to reset