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CAVE-AR: A VR User Interface to Interactively Design, Monitor, and Facilitate AR Experiences
In this paper we propose CAVE-AR, a novel virtual reality (VR) system fo...
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A survey on applications of augmented, mixed and virtual reality for nature and environment
Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are ...
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Remote VR Studies – A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs
We investigate the opportunities and challenges of running virtual reali...
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Isness: Using Multi-Person VR to Design Peak Mystical-Type Experiences Comparable to Psychedelics
Studies combining psychotherapy with psychedelic drugs (PsiDs) have demo...
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Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment
Collaboration using mixed reality technology is an active area of resear...
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Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)
We present a systematic review of 458 papers that report on evaluations ...
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Analysis of the Bergen-Belsen VR/AR application by means of the Virtual Subjectiveness Model
We test the usefulness of Virtual Subjectiveness (Parés and Parés, 2006)...
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Evaluating User Experiences in Mixed Reality
Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and subjective (e.g., standardized questionnaires) metrics. Many of these measurement instruments were adapted from use-cases outside of MR but have not been validated for usage in MR experiments. However, researchers are faced with various challenges and design alternatives when measuring immersive experiences. These challenges become even more diverse when running out-of-the lab studies. Measurement methods of VR experience recently received much attention. For example, research has started embedding questionnaires in the VE for various applications, allowing users to stay closer to the ongoing experience while filling out the survey. However, there is a diversity in the interaction methods and practices on how the assessment procedure is conducted. This diversity in methods underlines a missing shared agreement of standardized measurement tools for VR experiences. AR research strongly orients on the research methods from VR, e.g., using the same type of subjective questionnaires. However, some crucial technical differences require careful considerations during the evaluation. This workshop at CHI 2021 provides a foundation to exchange expertise and address challenges and opportunities of research methods in MR user studies. By this, our workshop launches a discussion of research methods that should lead to standardizing assessment methods in MR user studies. The outcomes of the workshop will be aggregated into a collective special issue journal article.
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