Equilibria in Quantitative Concurrent Games

09/27/2018
by   Shaull Almagor, et al.
0

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for agents, such as reaching a target set, is well understood resulting in tools with applications in robotics. In this paper, we introduce quantitative concurrent graph games, where transitions have separate costs for different agents, and each agent attempts to reach its target set while minimizing its own cost along the path. In this model, a solution to the game corresponds to a set of strategies, one per agent, that forms a Nash equilibrium. We study the problem of computing the set of all Pareto-optimal Nash equilibria, and give a comprehensive analysis of its complexity and related problems such as the price of stability and the price of anarchy. In particular, while checking the existence of a Nash equilibrium is NP-complete in general, with multiple parameters contributing to the computational hardness separately, two-player games with bounded costs on individual transitions admit a polynomial-time solution.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/13/2020

Equilibria for Games with Combined Qualitative and Quantitative Objectives

The overall aim of our research is to develop techniques to reason about...
research
08/28/2018

Nash Equilibrium and Bisimulation Invariance

Game theory provides a well-established framework for the analysis of co...
research
07/06/2022

Concurrent Games with Multiple Topologies

Concurrent multi-player games with ω-regular objectives are a standard m...
research
12/05/2020

Exploration-Exploitation in Multi-Agent Learning: Catastrophe Theory Meets Game Theory

Exploration-exploitation is a powerful and practical tool in multi-agent...
research
10/04/2018

A Note on the Nash Equilibria of Some Multi-Player Reachability / Safety Games

In this short note we study a class of multi-player, turn-based games wi...
research
03/25/2019

Probabilistic sensitivity of Nash equilibria in multi-agent games: a wait-and-judge approach

Motivated by electric vehicle charging control problems, we consider mul...
research
09/25/2021

Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion

Most algorithmic studies on multi-agent information design so far have f...

Please sign up or login with your details

Forgot password? Click here to reset