Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control

11/11/2019
by   Emre Avan, et al.
0

Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today's commercially available head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters for the sake of keeping visual discomfort to a minimum. However, these measures often lead to an unimpressive VR experience with shallow depth feeling. We propose the first method ready to be used with existing consumer HMDs for automated stereoscopic camera control in virtual environments (VEs). Using radial basis function interpolation and projection matrix manipulations, our method makes it possible to significantly enhance user experience in terms of overall perceived depth while maintaining visual discomfort on a par with the default arrangement. In our implementation, we also introduce the first immersive interface for authoring a unique 3D stereoscopic cinematography for any VE to be experienced with consumer HMDs. We conducted a user study that demonstrates the benefits of our approach in terms of superior picture quality and perceived depth. We also investigated the effects of using depth of field (DoF) in combination with our approach and observed that the addition of our DoF implementation was seen as a degraded experience, if not similar.

READ FULL TEXT

page 1

page 4

page 6

page 7

page 8

research
02/18/2023

Theoretical limits of Virtual Reality

In recent years there has been a strong development of the concept of vi...
research
03/09/2021

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR si...
research
07/13/2022

A guideline proposal for minimizing cybersickness in VR-based serious games and applications

Head-mounted displays (HMDs) are popular immersive tools in general, not...
research
05/14/2019

A Qualitative Post-Experience Method for Evaluating Changes in VR Presence Experience Over Time

A particular measure to evaluate a head-mounted display (HMD) based expe...
research
08/23/2021

The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback

The sensation of self-motion is essential in many virtual reality applic...
research
09/03/2021

A Multi-Sensor Interface to Improve the Teaching and Learning Experience in Arc Welding Training Tasks

This paper presents the development of a multi-sensor extended reality p...
research
03/10/2021

Learning to compose 6-DoF omnidirectional videos using multi-sphere images

Omnidirectional video is an essential component of Virtual Reality. Alth...

Please sign up or login with your details

Forgot password? Click here to reset