ELIMINATION from Design to Analysis

05/15/2019
by   Ahmed Khalifa, et al.
4

Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.

READ FULL TEXT
research
03/09/2023

Computational bounds for the 2048 game

2048 is a single player video game, played by millions mostly on mobile ...
research
08/09/2022

Aesthetic Bot: Interactively Evolving Game Maps on Twitter

This paper describes the implementation of the Aesthetic Bot, an automat...
research
11/07/2019

Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG

This paper presents an integration of a game system and the art therapy ...
research
03/11/2021

(Genetically) Improving Novelty in Procedural Story Generation

Procedural story generation (PCG) tailors a unique narrative experience ...
research
12/01/2020

Mobile Game User Research: The World as Your Lab?

With the advent of mobile games and the according growing and competitiv...
research
01/08/2021

Analysis of Evolutionary Program Synthesis for Card Games

In this report, we inspect the application of an evolutionary approach t...
research
01/25/2022

Towards Objective Metrics for Procedurally Generated Video Game Levels

With increasing interest in procedural content generation by academia an...

Please sign up or login with your details

Forgot password? Click here to reset