Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence

08/08/2019
by   Patrick Stotko, et al.
0

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of on-the-fly scene capture, data transmission and visualization, these systems are restricted to the immersion of single or up to a low number of users into the respective scenarios. In this paper, we direct our attention on immersing significantly larger groups of people into live-captured scenes as required in education, entertainment or collaboration scenarios. For this purpose, rather than abandoning previous approaches, we present a range of optimizations of the involved reconstruction and streaming components that allow the immersion of a group of more than 24 users within the same scene - which is about a factor of 6 higher than in previous work - without introducing further latency or changing the involved consumer hardware setup. We demonstrate that our optimized system is capable of generating high-quality scene reconstructions as well as providing an immersive viewing experience to a large group of people within these live-captured scenes.

READ FULL TEXT

page 1

page 6

research
05/09/2018

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the...
research
03/15/2018

You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China

Despite gaining traction in North America, live streaming has not reache...
research
08/08/2019

A VR System for Immersive Teleoperation and Live Exploration with a Mobile Robot

Applications like disaster management and industrial inspection often re...
research
01/25/2018

Collaborative Large-Scale Dense 3D Reconstruction with Online Inter-Agent Pose Optimisation

Reconstructing dense, volumetric models of real-world 3D scenes is impor...
research
06/25/2023

PaRUS: A Virtual Reality Shopping Method Focusing on Context between Products and Real Usage Scenes

The development of AR and VR technologies is enhancing users' online sho...
research
01/23/2023

Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR

Recent technological advances are enabling HCI researchers to explore in...

Please sign up or login with your details

Forgot password? Click here to reset