Effects of Self-Avatar and Gaze on Avoidance Movement Behavior

03/06/2019
by   Christos Mousas, et al.
0

The present study investigates users' movement behavior in a virtual environment when they attempted to avoid a virtual character. At each iteration of the experiment, four conditions (Self-Avatar LookAt, No Self-Avatar LookAt, Self-Avatar No LookAt, and No Self-Avatar No LookAt) were applied to examine users' movement behavior based on kinematic measures. During the experiment, 52 participants were asked to walk from a starting position to a target position. A virtual character was placed at the midpoint. Participants were asked to wear a head-mounted display throughout the task, and their locomotion was captured using a motion capture suit. We analyzed the captured trajectories of the participants' routes on four kinematic measures to explore whether the four experimental conditions influenced the paths they took. The results indicated that the Self-Avatar LookAt condition affected the path the participants chose more significantly than the other three conditions in terms of length, duration, and deviation, but not in terms of speed. Overall, the length and duration of the task, as well as the deviation of the trajectory from the straight line, were greater when a self-avatar represented participants. An additional effect on kinematic measures was found in the LookAt (Gaze) conditions. Implications for future research are discussed.

READ FULL TEXT
research
04/03/2020

Comparison of a Head-Mounted Display and a Curved Screen in a Multi-Talker Audiovisual Listening Task

Virtual audiovisual technology has matured and its use in research is wi...
research
12/13/2016

How do people explore virtual environments?

Understanding how people explore immersive virtual environments is cruci...
research
05/24/2019

The Impact of Augmented-Reality Head-Mounted Displays on Users' Movement Behavior: An Exploratory Study

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is...
research
07/14/2023

Unveiling the Impact of Cognitive Distraction on Cyclists Psycho-behavioral Responses in an Immersive Virtual Environment

The National Highway Traffic Safety Administration reported that the num...
research
08/15/2022

Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solving

How does empathy influence creative problem solving? We introduce a comp...
research
08/30/2020

Action similarity judgment based on kinematic primitives

Understanding which features humans rely on – in visually recognizing ac...

Please sign up or login with your details

Forgot password? Click here to reset