Effects of Different Levels of Self-Representation on Spatial Awareness, Self-Presence and Spatial Presence during Virtual Locomotion

06/25/2023
by   Jingbo Zhao, et al.
0

Recently, there has been growing interest in investigating the effects of self-representation on user experience and perception in virtual environments. However, few studies investigated the effects of levels of body representation (full-body, lower-body and viewpoint) on locomotion experience in terms of spatial awareness, self-presence and spatial presence during virtual locomotion. Understanding such effects is essential for building new virtual locomotion systems with better locomotion experience. In the present study, we first built a walking-in-place (WIP) virtual locomotion system that can represent users using avatars at three levels (full-body, lower-body and viewpoint) and is capable of rendering walking animations during in-place walking of a user. We then conducted a virtual locomotion experiment using three levels of representation to investigate the effects of body representation on spatial awareness, self-presence and spatial presence during virtual locomotion. Experimental results showed that the full-body representation provided better virtual locomotion experience in these three factors compared to that of the lower-body representation and the viewpoint representation. The lower-body representation also provided better experience than the viewpoint representation. These results suggest that self-representation of users in virtual environments using a full-body avatar is critical for providing better locomotion experience. Using full-body avatars for self-representation of users should be considered when building new virtual locomotion systems and applications.

READ FULL TEXT

page 2

page 3

page 4

research
11/29/2019

Safe Walking In VR using Augmented Virtuality

New technologies allow ordinary people to access Virtual Reality at affo...
research
02/20/2019

Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar

The objective of the system presented in this paper is to give users tac...
research
04/16/2019

Accessibility of Virtual Reality Locomotion Modalities to Adults and Minors

Virtual reality (VR) is an important new technology that is fun-damental...
research
02/02/2022

Augmenting Immersive Telepresence Experience with a Virtual Body

We propose augmenting immersive telepresence by adding a virtual body, r...
research
11/11/2017

Full-Body Locomotion Reconstruction of Virtual Characters Using a Single IMU

This paper presents a method of reconstructing full-body locomotion sequ...
research
09/19/2014

Effects of Coupling in Human-Virtual Agent Body Interaction

This paper presents a study of the dynamic coupling between a user and a...
research
02/14/2019

A Framework towards Quantifying Human Restorativeness in Virtual Built Environments

The impact of built environment on the human restorativeness has long be...

Please sign up or login with your details

Forgot password? Click here to reset