Directions for 3D User Interface Research from Consumer VR Games

06/23/2021
by   Anthony Steed, et al.
0

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
05/20/2020

User Attention and Behaviour in Virtual Reality Art Encounter

With the proliferation of consumer virtual reality (VR) headsets and cre...
research
01/13/2021

What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods

There is a rapidly growing literature on dark patterns, user interface d...
research
07/25/2022

A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment

Immersive Analytics (IA) and consumer adoption of augmented reality (AR)...
research
12/05/2019

A Comparative Analysis of Virtual Reality Head-Mounted Display Systems

With recent advances of Virtual Reality (VR) technology, the deployment ...
research
10/31/2021

Virtual Reality for Emotion Elicitation – A Review

Emotions are multifaceted phenomena that affect our behaviour, perceptio...
research
06/05/2023

Gotta Go Fast: Measuring Input/Output Latencies of Virtual Reality 3D Engines for Cognitive Experiments

Virtual Reality (VR) is seeing increased adoption across many fields. Th...
research
10/08/2013

A State Of the Art Report on Research in Multiple RGB-D sensor Setups

That the Microsoft Kinect, an RGB-D sensor, transformed the gaming and e...

Please sign up or login with your details

Forgot password? Click here to reset