Differentiable Stereopsis: Meshes from multiple views using differentiable rendering

10/11/2021
by   Shubham Goel, et al.
12

We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model which predicts textured 3D meshes of objects with varying topologies and shape. We frame stereopsis as an optimization problem and simultaneously update shape and cameras via simple gradient descent. We run an extensive quantitative analysis and compare to traditional multi-view stereo techniques and state-of-the-art learning based methods. We show compelling reconstructions on challenging real-world scenes and for an abundance of object types with complex shape, topology and texture. Project webpage: https://shubham-goel.github.io/ds/

READ FULL TEXT

page 1

page 3

page 6

page 7

page 8

page 12

page 13

research
07/23/2022

PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo

Traditional multi-view photometric stereo (MVPS) methods are often compo...
research
08/28/2023

Flexible Techniques for Differentiable Rendering with 3D Gaussians

Fast, reliable shape reconstruction is an essential ingredient in many c...
research
10/25/2021

Shape and Reflectance Reconstruction in Uncontrolled Environments by Differentiable Rendering

Simultaneous reconstruction of geometry and reflectance properties in un...
research
06/29/2020

Shape from Projections via Differentiable Forward Projector

In tomography, forward projection of 3D meshes has been mostly studied t...
research
05/25/2022

Efficient Textured Mesh Recovery from Multiple Views with Differentiable Rendering

Despite of the promising results on shape and color recovery using self-...
research
03/11/2023

Rethinking the Multi-view Stereo from the Perspective of Rendering-based Augmentation

GigaMVS presents several challenges to existing Multi-View Stereo (MVS) ...
research
12/06/2020

Shape From Tracing: Towards Reconstructing 3D Object Geometry and SVBRDF Material from Images via Differentiable Path Tracing

Reconstructing object geometry and material from multiple views typicall...

Please sign up or login with your details

Forgot password? Click here to reset