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Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning
Text-based adventure games provide a platform on which to explore reinfo...
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Extracting Action Sequences from Texts Based on Deep Reinforcement Learning
Extracting action sequences from texts in natural language is challengin...
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Deep Reinforcement Learning with a Combinatorial Action Space for Predicting Popular Reddit Threads
We introduce an online popularity prediction and tracking task as a benc...
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A Deep Reinforcement Learning Chatbot
We present MILABOT: a deep reinforcement learning chatbot developed by t...
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Text as Environment: A Deep Reinforcement Learning Text Readability Assessment Model
Evaluating the readability of a text can significantly facilitate the pr...
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Language Understanding for Text-based Games Using Deep Reinforcement Learning
In this paper, we consider the task of learning control policies for tex...
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A Deep Reinforcement Learning Chatbot (Short Version)
We present MILABOT: a deep reinforcement learning chatbot developed by t...
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Deep Reinforcement Learning with a Natural Language Action Space
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.
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