Deep Appearance Prefiltering

11/08/2022
by   Steve Bako, et al.
0

Physically based rendering of complex scenes can be prohibitively costly with a potentially unbounded and uneven distribution of complexity across the rendered image. The goal of an ideal level of detail (LoD) method is to make rendering costs independent of the 3D scene complexity, while preserving the appearance of the scene. However, current prefiltering LoD methods are limited in the appearances they can support due to their reliance of approximate models and other heuristics. We propose the first comprehensive multi-scale LoD framework for prefiltering 3D environments with complex geometry and materials (e.g., the Disney BRDF), while maintaining the appearance with respect to the ray-traced reference. Using a multi-scale hierarchy of the scene, we perform a data-driven prefiltering step to obtain an appearance phase function and directional coverage mask at each scale. At the heart of our approach is a novel neural representation that encodes this information into a compact latent form that is easy to decode inside a physically based renderer. Once a scene is baked out, our method requires no original geometry, materials, or textures at render time. We demonstrate that our approach compares favorably to state-of-the-art prefiltering methods and achieves considerable savings in memory for complex scenes.

READ FULL TEXT

page 1

page 3

page 6

page 8

page 10

page 16

page 17

page 18

research
08/09/2020

Neural Reflectance Fields for Appearance Acquisition

We present Neural Reflectance Fields, a novel deep scene representation ...
research
08/26/2020

Test Scene Design for Physically Based Rendering

Physically based rendering is a discipline in computer graphics which ai...
research
12/28/2020

DeepSurfels: Learning Online Appearance Fusion

We present DeepSurfels, a novel hybrid scene representation for geometry...
research
07/20/2020

Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images

We present a deep learning approach to reconstruct scene appearance from...
research
07/06/2023

PSDR-Room: Single Photo to Scene using Differentiable Rendering

A 3D digital scene contains many components: lights, materials and geome...
research
05/04/2023

Real-Time Neural Appearance Models

We present a complete system for real-time rendering of scenes with comp...
research
04/12/2022

Nanomatrix: Scalable Construction of Crowded Biological Environments

We present a novel method for interactive construction and rendering of ...

Please sign up or login with your details

Forgot password? Click here to reset