Deep Appearance Models for Face Rendering

08/01/2018
by   Stephen Lombardi, et al.
0

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview capture setup. Vertex positions and view-specific textures are modeled using a deep variational autoencoder that captures complex nonlinear effects while producing a smooth and compact latent representation. View-specific texture enables the modeling of view-dependent effects such as specularity. In addition, it can also correct for imperfect geometry stemming from biased or low resolution estimates. This is a significant departure from the traditional graphics pipeline, which requires highly accurate geometry as well as all elements of the shading model to achieve realism through physically-inspired light transport. Acquiring such a high level of accuracy is difficult in practice, especially for complex and intricate parts of the face, such as eyelashes and the oral cavity. These are handled naturally by our approach, which does not rely on precise estimates of geometry. Instead, the shading model accommodates deficiencies in geometry though the flexibility afforded by the neural network employed. At inference time, we condition the decoding network on the viewpoint of the camera in order to generate the appropriate texture for rendering. The resulting system can be implemented simply using existing rendering engines through dynamic textures with flat lighting. This representation, together with a novel unsupervised technique for mapping images to facial states, results in a system that is naturally suited to real-time interactive settings such as Virtual Reality (VR).

READ FULL TEXT
research
07/28/2022

Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images

We present Neural Strands, a novel learning framework for modeling accur...
research
05/08/2023

AvatarReX: Real-time Expressive Full-body Avatars

We present AvatarReX, a new method for learning NeRF-based full-body ava...
research
08/11/2020

GeLaTO: Generative Latent Textured Objects

Accurate modeling of 3D objects exhibiting transparency, reflections and...
research
11/12/2018

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering

Motivated by augmented and virtual reality applications such as telepres...
research
03/24/2023

NeuFace: Realistic 3D Neural Face Rendering from Multi-view Images

Realistic face rendering from multi-view images is beneficial to various...
research
04/06/2020

A Morphable Face Albedo Model

In this paper, we bring together two divergent strands of research: phot...
research
07/03/2022

NARRATE: A Normal Assisted Free-View Portrait Stylizer

In this work, we propose NARRATE, a novel pipeline that enables simultan...

Please sign up or login with your details

Forgot password? Click here to reset