Data-driven Design: A Case for Maximalist Game Design

05/30/2018
by   Gabriella A. B. Barros, et al.
4

Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data games, which are games that are generated partly based on open data. Using Data Adventures, a series of generators that create adventure games from data sources such as Wikipedia and OpenStreetMap, as a lens we explore several tradeoffs and issues in maximalist game design. This includes the tension between transformation and fidelity, between decorative and functional content, and legal and ethical issues resulting from this type of generativity. This paper sketches out the design space of maximalist data-driven games, a design space that is mostly unexplored.

READ FULL TEXT

page 3

page 4

research
06/18/2020

Data-Driven Game Development: Ethical Considerations

In recent years, the games industry has made a major move towards data-d...
research
09/28/2018

DATA Agent

This paper introduces DATA Agent, a system which creates murder mystery ...
research
02/14/2018

Who Killed Albert Einstein? From Open Data to Murder Mystery Games

This paper presents a framework for generating adventure games from open...
research
09/20/2022

NFTs: The Game is Afoot

On the blockchain, NFT games have risen in popularity, spawning new type...
research
06/28/2022

Latent Combinational Game Design

We present an approach for generating playable games that blend a given ...
research
03/06/2019

Forensics Analysis of Xbox One Game Console

Games console devices have been designed to be an entertainment system. ...
research
02/03/2023

Hierarchically Composing Level Generators for the Creation of Complex Structures

Procedural content generation (PCG) is a growing field, with numerous ap...

Please sign up or login with your details

Forgot password? Click here to reset