Crowdsourcing Controller – Utilizing Reliable Agents in a Multiplayer Game

12/01/2022
by   Kacper Kenji Lesniak, et al.
0

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1) they simply consider static time frames to group real-time inputs from multiple players; (2) then they aggregate inputs with simple majority vote, i.e., each player is uniformly weighted. We present a continuous crowdsourcing multiplayer game equipped with our Crowdsourcing Controller. The Crowdsourcing Controller addresses the above-mentioned limitations: (1) our Dynamic Input Frame approach groups incoming players' input in real-time by dynamically adjusting the frame length; (2) our Continuous Reliability System estimates players' skills by assigning them a reliability score, which is later used in a weighted majority vote to aggregate the final output command. We evaluated our Crowdsourcing Controller offline with simulated players and online with real players. Offline and online experiments show that both components of our Crowdsourcing Controller lead to higher game scores, i.e., longer playing time. Moreover, the Crowdsourcing Controller is able to correctly estimate and update players' reliability scores.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
11/11/2021

How player and opponent personalities influence cooperative gameplay

Research has shown that digital game players often feel engagement and r...
research
07/17/2020

iNNk: A Multi-Player Game to Deceive a Neural Network

This paper presents iNNK, a multiplayer drawing game where human players...
research
09/14/2019

Identifying Malicious Players in GWAP-based Disaster Monitoring Crowdsourcing System

Disaster monitoring is challenging due to the lake of infrastructures in...
research
02/28/2023

The Contest Game for Crowdsourcing Reviews

We consider a contest game modelling a contest where reviews for m propo...
research
09/22/2020

Can we trust online crowdworkers? Comparing online and offline participants in a preference test of virtual agents

Conducting user studies is a crucial component in many scientific fields...
research
02/03/2023

Learning Players' Objectives in Continuous Dynamic Games from Partial State Observations

Robots deployed to the real world must be able to interact with other ag...
research
11/26/2017

STAR-RT: Visual attention for real-time video game playing

In this paper we present STAR-RT - the first working prototype of Select...

Please sign up or login with your details

Forgot password? Click here to reset