Cross-view Action Modeling, Learning and Recognition

05/12/2014
by   Jiang Wang, et al.
0

Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal AND-OR graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the structure and parameters of MST-AOG. The inference based on MST-AOG enables action recognition from novel views. The training of MST-AOG takes advantage of the 3D human skeleton data obtained from Kinect cameras to avoid annotating enormous multi-view video frames, which is error-prone and time-consuming, but the recognition does not need 3D information and is based on 2D video input. A new Multiview Action3D dataset has been created and will be released. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition on 2D videos.

READ FULL TEXT

page 2

page 3

page 7

page 8

research
09/01/2020

View-invariant action recognition

Human action recognition is an important problem in computer vision. It ...
research
02/02/2016

Learning a Deep Model for Human Action Recognition from Novel Viewpoints

Recognizing human actions from unknown and unseen (novel) views is a cha...
research
09/06/2018

Unsupervised Learning of View-invariant Action Representations

The recent success in human action recognition with deep learning method...
research
03/03/2021

Domain and View-point Agnostic Hand Action Recognition

Hand action recognition is a special case of human action recognition wi...
research
09/07/2022

Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognition

Skeleton-based human action recognition is a longstanding challenge due ...
research
03/24/2020

Modeling Cross-view Interaction Consistency for Paired Egocentric Interaction Recognition

With the development of Augmented Reality (AR), egocentric action recogn...
research
04/21/2022

Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariance

This paper presents a novel end-to-end method for the problem of skeleto...

Please sign up or login with your details

Forgot password? Click here to reset