Complexity lower bounds for computing the approximately-commuting operator value of non-local games to high precision
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is NP-complete to decide whether the classical value of a non-local game is 1 or 1- ϵ. Furthermore, as long as ϵ is small enough, this result does not depend on the gap ϵ. In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap ϵ decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of MIP^co(2,1,1,s) (proofs with two provers, one round, completeness probability 1, soundness probability s, and commuting-operator strategies) can increase without bound as the gap 1-s gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class PZK-MIP^co_δ(2,1,1,s) of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap 1-s gets arbitrarily small. While we do not know any computable time upper bound on the class MIP^co, a result of the first author and Vidick shows that for s = 1-1/poly(f(n)) and δ = 1/poly(f(n)), the class MIP^co_δ(2,1,1,s), with constant communication from the provers, is contained in TIME((poly(f(n)))). We give a lower bound of coNTIME(f(n)) (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis.
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