Combining Gamification and Intelligent Tutoring Systems in a Serious Game for Engineering Education

05/26/2023
by   Ying Tang, et al.
0

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher quality education and to improve educational efficacy. Personalized learning systems like the one proposed in this paper offer an accessible solution. Furthermore, by combining such a system with a serious game, students are further engaged in interacting with the system. The proposed learning system combines expert-driven structure and lesson planning with computational intelligence methods and gamification to provide students with a fun and educational experience. As the project is ongoing from past years, numerous design iterations have been made on the system based on feedback from students and classroom observations. Using computational intelligence, the system adaptively provides support to students based on data collected from both their in-game actions and by estimating their emotional state from webcam images. For our evaluation, we focus on student data gathered from in-classroom testing in relevant courses, with both educational efficacy, results and student observations. To demonstrate the effect of our proposed system, students in an early electrical engineering course were instructed to interact with the system in place of a standard lab assignment. The system would then measure and help them improve their background knowledge before allowing them to complete the lab assignment. As they played through the game, we observed their interactions with the system to gather insights for future work. Additionally, we demonstrate the system's educational efficacy through pre-post-test results from students who played the game with and without the personalized learning system.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
11/20/2021

Predicting Student's Performance Through Data Mining

Predicting the performance of students early and as accurately as possib...
research
08/04/2017

Object-Oriented Sokoban Solver: A Serious Game Project for OOAD and AI Education

Serious games are beneficial for education in various computer science a...
research
11/30/2017

Assessing the Impact of Virtualizing Physical Labs

Virtual laboratories are the new online educational trend for communicat...
research
06/28/2021

Adding Interactivity to Education of Complex Wireless Networks Using Digital Game-Based Learning

Can we make undergraduate engineering education easier and more fun? Thi...
research
04/07/2022

Recommended Guidelines for Effective MOOCs based on a Multiple-Case Study

Massive Open Online Courseware (MOOCs) appeared in 2008 and grew conside...
research
06/07/2018

Ten Years of Research on Intelligent Educational Games for Learning Spelling and Mathematics

In this article, we present our findings from ten years of research on i...
research
06/09/2018

Second Language Acquisition Modeling: An Ensemble Approach

Accurate prediction of students knowledge is a fundamental building bloc...

Please sign up or login with your details

Forgot password? Click here to reset