Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment

06/12/2018
by   Anthony M. Colwell, et al.
0

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty tiers such as Easy, Medium and Hard; and instead concentrates on balancing the gameplay to match the challenge to the individual's abilities. The work presented in this paper examines the implementation of DDA in a custom survival game developed by the author, namely Colwell's Castle Defence. The premise of this arcade-style game is to defend a castle from hordes of oncoming enemies. The AI system that we developed adjusts the enemy spawn rate based on the current performance of the player. Specifically, we read the Player Health and Gate Health at the end of each level and then assign the player with an appropriate difficulty tier for the proceeding level. We tested the impact of our technique on thirty human players and concluded, based on questionnaire feedback, that enabling the technique led to more enjoyable gameplay.

READ FULL TEXT

page 4

page 8

research
10/21/2021

Player Dominance Adjustment in Games

Video Games are boring when they are too easy, and frustrating when they...
research
07/06/2020

Exploring Dynamic Difficulty Adjustment in Videogames

Videogames are nowadays one of the biggest entertainment industries in t...
research
06/08/2017

Dynamic Difficulty Adjustment on MOBA Games

This paper addresses the dynamic difficulty adjustment on MOBA games as ...
research
02/07/2019

Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds

This paper presents an adaptive level generation algorithm for the physi...
research
08/24/2023

Continuous Reinforcement Learning-based Dynamic Difficulty Adjustment in a Visual Working Memory Game

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a pl...
research
06/06/2021

DL-DDA – Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints

Dynamic difficulty adjustment (DDA) is a process of automatically changi...
research
08/19/2021

Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation

Virtual Reality (VR) games that feature physical activities have been sh...

Please sign up or login with your details

Forgot password? Click here to reset