Collision Replay: What Does Bumping Into Things Tell You About Scene Geometry?

05/03/2021
by   Alexander Raistrick, et al.
3

What does bumping into things in a scene tell you about scene geometry? In this paper, we investigate the idea of learning from collisions. At the heart of our approach is the idea of collision replay, where we use examples of a collision to provide supervision for observations at a past frame. We use collision replay to train convolutional neural networks to predict a distribution over collision time from new images. This distribution conveys information about the navigational affordances (e.g., corridors vs open spaces) and, as we show, can be converted into the distance function for the scene geometry. We analyze this approach with an agent that has noisy actuation in a photorealistic simulator.

READ FULL TEXT

page 1

page 3

page 5

page 7

page 8

page 15

page 16

page 17

research
08/12/2021

Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observations

Recent advances have enabled a single neural network to serve as an impl...
research
04/09/2022

A Study of Using Cepstrogram for Countermeasure Against Replay Attacks

In this paper, we investigate the properties of the cepstrogram and demo...
research
11/18/2020

Barycode-based GJK Algorithm

In this paper, we present a more efficient GJK algorithm to solve the co...
research
04/18/2023

CabiNet: Scaling Neural Collision Detection for Object Rearrangement with Procedural Scene Generation

We address the important problem of generalizing robotic rearrangement t...
research
04/01/2021

Replay in Deep Learning: Current Approaches and Missing Biological Elements

Replay is the reactivation of one or more neural patterns, which are sim...
research
09/02/2019

Geometry Normalization Networks for Accurate Scene Text Detection

Large geometry (e.g., orientation) variances are the key challenges in t...

Please sign up or login with your details

Forgot password? Click here to reset