Collection and Validation of Psycophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset

11/02/2020
by   Anton Smerdov, et al.
2

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological data. In this paper, we present a dataset collected from professional and amateur teams in 22 matches in League of Legends video game. Recorded data include the players' physiological activity, e.g. movements, pulse, saccades, obtained from various sensors, self-reported after-match survey, and in-game data. An important feature of the dataset is simultaneous data collection from five players, which facilitates the analysis of sensor data on a team level. Upon the collection of dataset we carried out its validation. In particular, we demonstrate that stress and concentration levels for professional players are less correlated, meaning more independent playstyle. Also, we show that the absence of team communication does not affect the professional players as much as amateur ones. To investigate other possible use cases of the dataset, we have trained classical machine learning algorithms for skill prediction and player re-identification using 3-minute sessions of sensor data. Best models achieved 0.856 and 0.521 (0.10 for a chance level) accuracy scores on a validation set for skill prediction and player re-id problems, respectively. The dataset is available at https://github.com/asmerdov/eSports_Sensors_Dataset.

READ FULL TEXT

page 1

page 4

page 5

page 7

page 9

research
11/29/2020

Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning

Current research in eSports lacks the tools for proper game practising a...
research
08/18/2019

eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair

Today's competition between the professional eSports teams is so strong ...
research
09/20/2022

ESTA: An Esports Trajectory and Action Dataset

Sports, due to their global reach and impact-rich prediction tasks, are ...
research
08/18/2019

Sensors and Game Synchronization for Data Analysis in eSports

eSports industry has greatly progressed within the last decade in terms ...
research
08/18/2019

Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis

eSports is a developing multidisciplinary research area. At present, the...
research
02/21/2023

An Empirical Bayes Approach for Estimating Skill Models for Professional Darts Players

We perform an exploratory data analysis on a data-set for the top 16 pro...
research
06/27/2023

ShuttleSet22: Benchmarking Stroke Forecasting with Stroke-Level Badminton Dataset

In recent years, badminton analytics has drawn attention due to the adva...

Please sign up or login with your details

Forgot password? Click here to reset