Coexistence of Age and Throughput Optimizing Networks: A Game Theoretic Approach

01/22/2019
by   Sneihil Gopal, et al.
0

Real-time monitoring applications have Internet-of-Things (IoT) devices sense and communicate information (status updates) to a monitoring facility. Such applications desire the status updates available at the monitor to be fresh and would like to minimize the age of delivered updates. Networks of such devices may share wireless spectrum with WiFi networks. Often, they use a CSMA/CA based medium access similar to WiFi. However, unlike them, a WiFi network would like to provide high throughputs for its users. We model the coexistence of such networks as a repeated game with two players, an age optimizing network (AON) and a throughput optimizing network (TON), where an AON aims to minimize the age of updates and a TON seeks to maximize throughput. We define the stage game, parameterized by the average age of the AON at the beginning of the stage, and derive its mixed strategy Nash equilibrium (MSNE). We study the evolution of the equilibrium strategies over time, when players play the MSNE in each stage, and the resulting average discounted payoffs of the networks. It turns out that it is more favorable for a TON to share spectrum with an AON in comparison to sharing with another TON. The key to this lies in the MSNE strategy of the AON that occasionally refrains all its nodes from transmitting during a stage. Such stages allow the TON competition free access to the medium.

READ FULL TEXT
research
01/22/2019

Spectrum Sharing between DSRC and WiFi: A Repeated Game Approach

We model the coexistence of Dedicated Short Range Communications (DSRC) ...
research
03/01/2018

A Game Theoretic Approach to DSRC and WiFi Coexistence

We model the coexistence of DSRC and WiFi networks as a strategic form g...
research
09/04/2019

Coexistence of Age and Throughput Optimizing Networks: Competition vs Cooperation

We investigate coexistence of an age optimizing network (AON) and a thro...
research
03/09/2018

A Dynamic Jamming Game for Real-Time Status Updates

We study timely status updates of a real-time system in an adversarial s...
research
01/23/2020

A Non-Cooperative Multiple Access Game for Timely Updates

We consider a network of selfish nodes that would like to minimize the a...
research
08/25/2023

Spectrum Sharing For Information Freshness: A Repeated Games Perspective

We consider selfish sources that send updates to a monitor over a shared...
research
01/06/2022

Network Generations and the Security Challenge in IoT Applications

Networks exist all around on the planet, and inside the brain of every l...

Please sign up or login with your details

Forgot password? Click here to reset