DeepAI AI Chat
Log In Sign Up

Co-Creating Educational Project Management Board Games to Enhance Student Engagement

by   Vasilis Gkogkidis, et al.

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more collaborative pedagogic dynamics between teachers and students. At the same time, research into co-creation of Game Based Learning material such as board games has largely focused on the value added to games when educators involve students in the design process. However there has been scant research examining the qualities of co-creational game design exercises as teaching experiences themselves, thus overlooking the opportunity to conceptualise such activities as an innovative teaching tool that can help educators facilitate student engagement and participation. To address this research gap, this paper presents a case study where Project Management students participated in two co-creation workshops designing educational Project Management games. Data were collected conducting focus groups at the end of the two workshops. Throughout the paper we have sought to present some positive outcomes of such processes as well as some critical points that emerged through the data that were collected. Mentionable outcomes include a series of positive characteristics of co-creative Game Based Learning activities like enhanced engagement as well as a list of challenges when facilitating such activities. The main findings of this research have been organised in two frameworks, one outlining five positive characteristics of co-creative Game Based Learning activities: engagement with knowledge, knowledge assessment, creativity, communication and the second outlining challenges in facilitating such activities: lack of focus, lack of structure and the need for more practice-oriented games.


Educational game design: game elements for promoting engagement

Engagement in educational games, a recently popular academic topic, has ...

MUTLA: A Large-Scale Dataset for Multimodal Teaching and Learning Analytics

Automatic analysis of teacher and student interactions could be very imp...

The role of game jams in developing informal learning of computational thinking: a cross-european case study

This paper will present a cross-European experience of game jams as part...

Exploring Student Engagement and Outcomes: Experiences from Three Cycles of an Undergraduate Module

Many studies in educational data mining address specific learner groups,...

Power Participation in Digital Citizen Engagement in South African Local Government: The Case of MOBISAM

A lack of service delivery and accountability are two characteristic cha...

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change

As digital games continue to be explored as solutions to educational and...

Open and Cultural Data Games for Learning

Educators often seek ways to introduce gaming in the classroom in order ...