Characterizing the Decidability of Finite State Automata Team Games with Communication

09/21/2022
by   Michael Coulombe, et al.
0

In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate of communication which is less than the rate at which they make moves in the game. We also show that meeting this communication threshold causes these games to be decidable.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
11/18/2017

Computational Results for Extensive-Form Adversarial Team Games

We provide, to the best of our knowledge, the first computational study ...
research
03/23/2023

Presenting Multiagent Challenges in Team Sports Analytics

This paper draws correlations between several challenges and opportuniti...
research
07/01/2019

Associative Embedding for Game-Agnostic Team Discrimination

Assigning team labels to players in a sport game is not a trivial task w...
research
10/04/2018

Bringing Together Project Simulation and Psychometric Tests: A Business Game Proposal

This article identifies a gap between the existence of a various psychom...
research
06/11/2019

Enhancing Battle Maps through Flow Graphs

So-called battle maps are an appropriate way to visually summarize the f...
research
09/19/2021

Complementing the Linear-Programming Learning Experience with the Design and Use of Computerized Games: The Formula 1 Championship Game

This document focuses on modeling a complex situations to achieve an adv...
research
05/16/2021

Optimal control of robust team stochastic games

In stochastic dynamic environments, team stochastic games have emerged a...

Please sign up or login with your details

Forgot password? Click here to reset