Changing Computer-Usage Behaviours: What Users Want, Use, and Experience

01/02/2022
by   Mina Khan, et al.
0

Technology based screentime, the time an individual spends engaging with their computer or cell phone, has increased exponentially over the past decade, but perhaps most alarmingly amidst the COVID-19 pandemic. Although many software based interventions exist to reduce screentime, users report a variety of issues relating to the timing of the intervention, the strictness of the tool, and its ability to encourage organic, long-term habit formation. We develop guidelines for the design of behaviour intervention software by conducting a survey to investigate three research questions and further inform the mechanisms of computer-related behaviour change applications. RQ1: What do people want to change and why/how? RQ2: What applications do people use or have used, why do they work or not, and what additional support is desired? RQ3: What are helpful/unhelpful computer breaks and why? Our survey had 68 participants and three key findings. First, time management is a primary concern, but emotional and physical side-effects are equally important. Second, site blockers, self-trackers, and timers are commonly used, but they are ineffective as they are easy-to-ignore and not personalized. Third, away-from-computer breaks, especially involving physical activity, are helpful, whereas on-screen breaks are unhelpful, especially when they are long, because they are not refreshing. We recommend personalized and closed-loop computer-usage behaviour change support and especially encouraging off-the-computer screentime breaks.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
05/05/2022

What do you need to consider when designing mobile health intervention?

Designing theory-driven digital health interventions is a challenging ta...
research
07/22/2021

Evaluation of In-Person Counseling Strategies To Develop Physical Activity Chatbot for Women

Artificial intelligence chatbots are the vanguard in technology-based in...
research
07/05/2022

Social Sensing and Human in the Loop Profiling during Pandemics: the Vitoria application

As the number of smart devices that surround us increases, so do the opp...
research
04/23/2021

Self-Tracking Technology for mHealth: A Systematic Review and the PAST SELF Framework

In today's connected society, many people rely on mHealth and self-track...
research
04/29/2020

FitChat: Conversational Artificial Intelligence Interventions for Encouraging Physical Activity in Older Adults

Delivery of digital behaviour change interventions which encourage physi...
research
04/05/2021

Tokenising behaviour change: optimising blockchain technology for sustainable transport interventions

Transport makes an impact across SDGs, encompassing climate change, heal...
research
01/05/2021

Theory-based Habit Modeling for Enhancing Behavior Prediction

Psychological theories of habit posit that when a strong habit is formed...

Please sign up or login with your details

Forgot password? Click here to reset