Caregiver Assessment Using Smart Gaming Technology: A Preliminary Approach

02/08/2018
by   Garrett Goodman, et al.
0

Using technology to assist both dementia patients and caregivers is of interest to caregivers, professionals, and treatment providers. This study looks to develop a system for detecting task performance of caregivers for dementia patients. In this interdisciplinary study, we create CAST (Caregiver Assessment using Smart Technology), a mobile application that personalizes a traditional word scramble game using a Fuzzy Inference System (FIS) optimized using Genetic Algorithms (GA). The FIS is implemented for assigning individualized difficulties to words for each user independently. Using CAST, we match the relative level of difficulty with the individual's ability and functions of the word for evaluation. In this study, we build an FIS for measuring word difficulty, determine how well does such a system perform, and finally check the feasibility of categorizing words that have similar discriminating capabilities. We report our preliminary analysis on the use of the FIS, with responses in a word scramble game from 48 participants. Such a system can be used as an assessment tool to evaluate the task performance of the caregiver. With a personalized difficulty system in place, we can detect negative decline of task performance which can be linked to stress levels, and thus can be a factor to detecting caregiver burnout.

READ FULL TEXT

page 3

page 8

page 11

page 12

page 13

research
09/06/2022

Personalized Game Difficulty Prediction Using Factorization Machines

The accurate and personalized estimation of task difficulty provides man...
research
11/16/2020

Measuring agreement on linguistic expressions in medical treatment scenarios

Quality of life assessment represents a key process of deciding treatmen...
research
05/03/2023

Explore the difficulty of words and its influential attributes based on the Wordle game

We adopt the distribution and expectation of guessing times in game Word...
research
04/27/2018

An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation

Rehabilitation robotics combined with video game technology provides a m...
research
05/01/2020

AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD

Attention Deficit Hyperactivity Disorder is one of the most common neuro...
research
02/11/2023

Assessment HTN (A-HTN) for Automated Task Performance Assessment in 3D Serious Games

In the recent years, various 3D mixed reality serious games have been de...

Please sign up or login with your details

Forgot password? Click here to reset