"Can I Touch This?": Survey of Virtual Reality Interactions via Haptic Solutions

01/27/2021
by   Elodie Bouzbib, et al.
0

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual Reality interactions, relying on haptic devices. We propose two dimensions to describe and compare the current haptic solutions: their degree of physicality, as well as their degree of actuation. We depict a compromise between the user and the designer, highlighting how the range of required or proposed stimulation in VR is opposed to the haptic interfaces flexibility and their deployment in real-life use-cases. This paper (1) outlines the variety of haptic solutions and provides a novel perspective for analysing their associated interactions, (2) highlights the limits of the current evaluation criteria regarding these interactions, and finally (3) reflects the interaction, operation and conception potentials of "encountered-type of haptic devices".

READ FULL TEXT

page 4

page 6

page 8

research
11/21/2019

A brief chronology of Virtual Reality

In this article, we are going to review a brief history of the field of ...
research
04/21/2020

Keep It Real: a Window to Real Reality in Virtual Reality

This paper proposed a new interaction paradigm in the virtual reality (V...
research
08/14/2023

Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations

Mixed Reality (MR) and Virtual Reality (VR) simulations are hampered by ...
research
11/06/2020

Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement

As life expectancy is mostly increasing, the incidence of many neurologi...
research
12/06/2022

When Brain-Computer Interfaces Meet the Metaverse: Landscape, Demonstrator, Trends, Challenges, and Concerns

The metaverse has gained tremendous popularity in recent years, allowing...
research
05/07/2020

Accessibility in 360-degree video players

Any media experience must be fully inclusive and accessible to all users...
research
06/27/2020

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments

Virtual reality (VR) is an imminent trend in games, education, entertain...

Please sign up or login with your details

Forgot password? Click here to reset