Brain Performance Analysis based on an Electroencephalogram Headset

by   Iuliana Marin, et al.

Deficit of attention, anxiety, sleep disorders are some of the problems which affect many persons. As these issues can evolve into severe conditions, more factors should be taken into consideration. The paper proposes a conception which aims to help students to enhance their brain performance. An electrocephalogram headset is used to trigger the brainwaves, along with a web application which manages the input data which comes from the headset and from the user. Factors like current activity, mood, focus, stress, relaxation, engagement, excitement and interest are provided in numerical format through the use of the headset. The users offer information about their activities related to relaxation, listening to music, watching a movie, and studying. Based on the analysis, it was found that the users consider the application easy to use. As the users are more equilibrated emotionally, their results are improved. This allowed the persons to be more confident on themselves. In the case of students, the neurofeedback can be studied for the better sport and artistic performances, including the case of the attention deficit hyperactivity disorder. Aptitudes for a subject can be determined based on the relevant generated brainwaves. The learning environment is an important factor during the analysis of the results. Teachers, professors, students and parents can collaborate and, based on the gathered data, new teaching methods can be adopted in the classroom and at home. The proposed solution can guide the students while studying, as well as the persons who wish to be more productive while solving their tasks.


Study of mental health and learning engagement during COVID-19 pandemic based on an electroencephalogram headset

The COVID pandemic and the measures which were taken had effect over the...

A Neuroscience Approach regarding Student Engagement in the Classes of Microcontrollers during the COVID19 Pandemic

The process of teaching has been greatly changed by the COVID-19 pandemi...

Online voluntary mentoring: Optimising the assignment of students and mentors

After the closure of the schools in Hungary from March 2020 due to the p...

Codeathon Activity: A Design Prototype for Real World Problems

Activity-based learning helps students to learn through participation. A...

Focus Plus: Detect Learner's Distraction by Web Camera in Distance Teaching

Distance teaching has become popular these years because of the COVID-19...

Automated Anonymisation of Visual and Audio Data in Classroom Studies

Understanding students' and teachers' verbal and non-verbal behaviours d...

Toward understanding the conditions that promote higher attention in software developments – a first step on music and standups

Nowadays, Computer Science tightly entered all spheres of human activity...

Please sign up or login with your details

Forgot password? Click here to reset