Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games
We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target condition while avoiding a failure condition. Reach-avoid games are commonly used to express safety-critical optimal control problems found in mobile robot motion planning. While a wide variety of approaches exist for these motion planning problems, we focus on finding time-consistent solutions, in which planned future motion is still optimal despite prior suboptimal actions. Though abstract, time consistency encapsulates an extremely desirable property: namely, time-consistent motion plans remain optimal even when a robot's motion diverges from the plan early on due to, e.g., intrinsic dynamic uncertainty or extrinsic environment disturbances. Our main contribution is a computationally-efficient algorithm for multi-agent reach-avoid games which renders time-consistent solutions. We demonstrate our approach in two- and three-player simulated driving scenarios, in which our method provides safe control strategies for all agents.
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