Automating Direct Speech Variations in Stories and Games

08/30/2017
by   Stephanie M. Lukin, et al.
0

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether infeasible. This paper utilizes a rich narrative representation for modeling dialogue and an expressive natural language generation engine for realizing it, and expands upon a translation tool that bridges the two. We add functionality to the translator to allow direct speech to be modeled by the narrative representation, whereas the original translator supports only narratives told by a third person narrator. We show that we can perform character substitution in dialogues. We implement and evaluate a potential application to dialogue implementation: generating dialogue for games with big, dynamic, or procedurally-generated open worlds. We present a pilot study on human perceptions of the personalities of characters using direct speech, assuming unknown personality types at the time of authoring.

READ FULL TEXT
research
07/05/2023

Different Games in Dialogue: Combining character and conversational types in strategic choice

In this paper, we show that investigating the interaction of conversatio...
research
06/16/2022

DialogueScript: Using Dialogue Agents to Produce a Script

We present a novel approach to generating scripts by using agents with d...
research
10/18/2019

Follow Alice into the Rabbit Hole: Giving Dialogue Agents Understanding of Human Level Attributes

For conversational AI and virtual assistants to communicate with humans ...
research
09/18/2022

A Benchmark for Understanding and Generating Dialogue between Characters in Stories

Many classical fairy tales, fiction, and screenplays leverage dialogue t...
research
07/27/2022

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond

This work presents an implementation of a social architecture model for ...
research
12/20/2022

Ontologically Faithful Generation of Non-Player Character Dialogues

We introduce a language generation task grounded in a popular video game...
research
12/10/2021

Am I Me or You? State-of-the-Art Dialogue Models Cannot Maintain an Identity

State-of-the-art dialogue models still often stumble with regards to fac...

Please sign up or login with your details

Forgot password? Click here to reset