Augmented Skeleton Space Transfer for Depth-based Hand Pose Estimation

05/11/2018
by   Seungryul Baek, et al.
0

Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is challenging. We propose to complete existing databases by generating new database entries. The key idea is to synthesize data in the skeleton space (instead of doing so in the depth-map space) which enables an easy and intuitive way of manipulating data entries. Since the skeleton entries generated in this way do not have the corresponding depth map entries, we exploit them by training a separate hand pose generator (HPG) which synthesizes the depth map from the skeleton entries. By training the HPG and HPE in a single unified optimization framework enforcing that 1) the HPE agrees with the paired depth and skeleton entries; and 2) the HPG-HPE combination satisfies the cyclic consistency (both the input and the output of HPG-HPE are skeletons) observed via the newly generated unpaired skeletons, our algorithm constructs a HPE which is robust to variations that go beyond the coverage of the existing database. Our training algorithm adopts the generative adversarial networks (GAN) training process. As a by-product, we obtain a hand pose discriminator (HPD) that is capable of picking out realistic hand poses. Our algorithm exploits this capability to refine the initial skeleton estimates in testing, further improving the accuracy. We test our algorithm on four challenging benchmark datasets (ICVL, MSRA, NYU and Big Hand 2.2M datasets) and demonstrate that our approach outperforms or is on par with state-of-the-art methods quantitatively and qualitatively.

READ FULL TEXT

page 1

page 4

page 5

page 8

research
05/23/2021

Skeleton-aware multi-scale heatmap regression for 2D hand pose estimation

Existing RGB-based 2D hand pose estimation methods learn the joint locat...
research
12/08/2017

Simultaneous Hand Pose and Skeleton Bone-Lengths Estimation from a Single Depth Image

Articulated hand pose estimation is a challenging task for human-compute...
research
11/29/2017

DeepSkeleton: Skeleton Map for 3D Human Pose Regression

Despite recent success on 2D human pose estimation, 3D human pose estima...
research
12/06/2020

DGGAN: Depth-image Guided Generative Adversarial Networks for Disentangling RGB and Depth Images in 3D Hand Pose Estimation

Estimating3D hand poses from RGB images is essentialto a wide range of p...
research
04/08/2019

Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering

Estimating 3D hand meshes from single RGB images is challenging, due to ...
research
06/27/2011

Pose Estimation from a Single Depth Image for Arbitrary Kinematic Skeletons

We present a method for estimating pose information from a single depth ...
research
08/26/2021

A functional skeleton transfer

The animation community has spent significant effort trying to ease rigg...

Please sign up or login with your details

Forgot password? Click here to reset