AtDelfi: Automatically Designing Legible, Full Instructions For Games

07/11/2018
by   Michael Cerny Green, et al.
12

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.

READ FULL TEXT

page 2

page 4

page 7

page 9

research
02/11/2020

Mech-Elites: Illuminating the Mechanic Space of GVGAI

This paper introduces a fully automatic method of mechanic illumination ...
research
05/30/2018

"Press Space to Fire": Automatic Video Game Tutorial Generation

We propose the problem of tutorial generation for games, i.e. to generat...
research
09/06/2019

Automatic Critical Mechanic Discovery in Video Games

We present a system that automatically discovers critical mechanics in a...
research
07/12/2017

Mechanics Automatically Recognized via Interactive Observation: Jumping

Jumping has been an important mechanic since its introduction in Donkey ...
research
12/14/2022

Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming

Video games have emerged as a medium for learning by creating engaging e...
research
09/05/2019

Automated Let's Play Commentary

Let's Plays of video games represent a relatively unexplored area for ex...
research
11/18/2019

Developing a Scenario-Based Video Game Generation Framework: Preliminary Results

Emergency training and planning provide structured curricula, rule-based...

Please sign up or login with your details

Forgot password? Click here to reset