Assessing Video Game Balance using Autonomous Agents

04/18/2023
by   Cristiano Politowski, et al.
0

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we research, design, and implement an approach to supplement game testing to balance video games with autonomous agents. We evaluate our approach with two platform games. We bring a systematic way to assess if a game is balanced by (1) comparing the difficulty levels between game versions and issues with the game design, and (2) the game demands for skill or luck.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
02/25/2022

Towards Automated Video Game Testing: Still a Long Way to Go

As the complexity and scope of game development increase, playtesting re...
research
03/11/2021

A Survey of Video Game Testing

Video-game projects are notorious for having day-one bugs, no matter how...
research
08/04/2019

Monte-Carlo Tree Search for Simulation-based Strategy Analysis

Games are often designed to shape player behavior in a desired way; howe...
research
06/18/2020

Generalization of Agent Behavior through Explicit Representation of Context

In order to deploy autonomous agents in digital interactive environments...
research
06/30/2013

Simulating Ability: Representing Skills in Games

Throughout the history of games, representing the abilities of the vario...
research
09/10/2019

Automatic difficulty management and testing in games using a framework based on behavior trees and genetic algorithms

The diversity of agent behaviors is an important topic for the quality o...
research
09/10/2018

Tester versus Bug: A Generic Framework for Model-Based Testing via Games

We propose a generic game-based approach for test case generation. We se...

Please sign up or login with your details

Forgot password? Click here to reset