ASIAVR: Asian Studies Virtual Reality Game a Learning Tool

The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment. The researchers used Rapid Application Development (RAD) in developing the application. It follows phases such as requirement planning, user design, construction, and cutover. Two sets of questionnaires were developed, one for the teachers and another for the students. Then, testing and evaluation were conducted through purposive sampling to select the respondents. The application was overall rated as 3.56 which is verbally interpreted as very good. The result was based on the system evaluation using ISO 9126 in terms of functionality, usability, content, reliability, and performance. The developed application meets the objectives to provide an alternative learning tool for learning Asian Studies. The application is well commended and accepted by the end-users to provide an interactive and immersive environment for students to learn at their own pace. Further enhancement of the audio, gameplay, and graphics of the tool. Schools should take into consideration the adoption of the Asian Studies Virtual Reality is a good alternative tool for their teachers and students to teach and learn Asian Studies. The use of more 3D objects relevant to the given information to enhance the game experience may be considered. A databank for the quiz questions that will be loaded into the game should also be considered.

READ FULL TEXT
research
11/28/2016

Navigable videos for presenting scientific data on head-mounted displays

Immersive, stereoscopic viewing enables scientists to better analyze the...
research
08/07/2017

Code Park: A New 3D Code Visualization Tool

We introduce Code Park, a novel tool for visualizing codebases in a 3D g...
research
06/22/2023

A Game-Based Learning Application to Help Learners to Practice Mathematical Patterns and Structures

Purpose - The purpose of this study is to develop a game-based mobile ap...
research
08/03/2023

A Virtual Reality Game to Improve Physical and Cognitive Acuity

We present the Virtual Human Benchmark (VHB) game to evaluate and improv...
research
02/21/2022

ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes

We present ReViVD, a tool for exploring and filtering large trajectory-b...
research
02/06/2023

Virtual Reality for medical education and training of Diabetic Foot

Diabetic Foot is one of the most common complications of Diabetes Mellit...

Please sign up or login with your details

Forgot password? Click here to reset