ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

05/04/2022
by   Xue Bin Peng, et al.
9

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also provide powerful priors for guiding their behaviors when learning new tasks. This is in stark contrast to what is common practice in physics-based character animation, where control policies are most typically trained from scratch for each task. In this work, we present a large-scale data-driven framework for learning versatile and reusable skill embeddings for physically simulated characters. Our approach combines techniques from adversarial imitation learning and unsupervised reinforcement learning to develop skill embeddings that produce life-like behaviors, while also providing an easy to control representation for use on new downstream tasks. Our models can be trained using large datasets of unstructured motion clips, without requiring any task-specific annotation or segmentation of the motion data. By leveraging a massively parallel GPU-based simulator, we are able to train skill embeddings using over a decade of simulated experiences, enabling our model to learn a rich and versatile repertoire of skills. We show that a single pre-trained model can be effectively applied to perform a diverse set of new tasks. Our system also allows users to specify tasks through simple reward functions, and the skill embedding then enables the character to automatically synthesize complex and naturalistic strategies in order to achieve the task objectives.

READ FULL TEXT

page 1

page 8

page 9

page 10

page 11

page 13

research
04/05/2021

AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control

Synthesizing graceful and life-like behaviors for physically simulated c...
research
09/20/2023

C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

We present C·ASE, an efficient and effective framework that learns condi...
research
01/31/2023

PADL: Language-Directed Physics-Based Character Control

Developing systems that can synthesize natural and life-like motions for...
research
06/15/2023

Hierarchical Planning and Control for Box Loco-Manipulation

Humans perform everyday tasks using a combination of locomotion and mani...
research
09/16/2022

Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions

Learning diverse skills is one of the main challenges in robotics. To th...
research
08/14/2023

Neural Categorical Priors for Physics-Based Character Control

Recent advances in learning reusable motion priors have demonstrated the...
research
02/13/2023

Animating Human Athletics

This paper describes algorithms for the animation of men and women perfo...

Please sign up or login with your details

Forgot password? Click here to reset