Animals in Virtual Environments

12/30/2019
by   Hemal Naik, et al.
0

The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have been using Virtual Environments (VE) to investigate the mechanisms of behavior in non-human animals including insect, fish, and mammals. VEs have become reliable tools for studying vision, cognition, and sensory-motor control in animals. In turn, the knowledge gained from studying such behaviors can be harnessed by researchers designing biologically inspired robots, smart sensors, and multi-agent artificial intelligence. VE for animals is becoming a widely used application of XR technology but such applications have not previously been reported in the technical literature related to XR. Biologists and computer scientists can benefit greatly from deepening interdisciplinary research in this emerging field and together we can develop new methods for conducting fundamental research in behavioral sciences and engineering. To support our argument we present this review which provides an overview of animal behavior experiments conducted in virtual environments.

READ FULL TEXT

page 2

page 3

page 4

page 6

page 8

page 9

page 10

page 11

research
11/23/2022

Assessment of Human Behavior in Virtual Reality by Eye Tracking

Virtual reality (VR) is not a new technology but has been in development...
research
09/03/2023

Immersive Technologies in Virtual Companions: A Systematic Literature Review

The emergence of virtual companions is transforming the evolution of int...
research
01/11/2022

A Survey on Applications of Digital Human Avatars toward Virtual Co-presence

This paper investigates different approaches to build and use digital hu...
research
04/01/2018

Can Multisensory Cues in VR Help Train Pattern Recognition to Citizen Scientists?

As the internet of things (IoT) has integrated physical and digital tech...
research
01/30/2020

Analysis of the Bergen-Belsen VR/AR application by means of the Virtual Subjectiveness Model

We test the usefulness of Virtual Subjectiveness (Parés and Parés, 2006)...
research
02/14/2019

A Framework towards Quantifying Human Restorativeness in Virtual Built Environments

The impact of built environment on the human restorativeness has long be...
research
06/14/2021

A Framework to Counteract Suboptimal User-Behaviors in Exploratory Learning Environments: an Application to MOOCs

While there is evidence that user-adaptive support can greatly enhance t...

Please sign up or login with your details

Forgot password? Click here to reset