An Immersive Virtual Reality Serious Game to Enhance Earthquake Behavioral Responses and Post-earthquake Evacuation Preparedness in Buildings

05/27/2019
by   Zhenan Feng, et al.
0

Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the main shock of an earthquake. Traditionally, training approaches such as seminars, posters, videos or drills are applied to enhance preparedness. However, they are not highly engaging and have limited sensory capabilities to mimic life-threatening scenarios for the purpose of training potential participants. Immersive Virtual Reality (IVR) and Serious Games (SG) as innovative digital technologies can be used to create training tools to overcome these limitations. In this study, we propose an IVR SG-based training system to improve earthquake behavioral responses and post-earthquake evacuation preparedness. Auckland City Hospital was chosen as a case study to test our IVR SG training system. A set of learning outcomes based on best evacuation practice has been identified and embedded into several training scenarios of the IVR SG. Hospital staff (healthcare and administrative professionals) and visitors were recruited as participants to be exposed to these training scenarios. Participants' preparedness has been measured along two dimensions: 1) Knowledge about best evacuation practice; 2) Self-efficacy in dealing with earthquake emergencies. Assessment results showed that there was a significant knowledge and self-efficacy increase after the training. And participants acknowledged that it was easy and engaging to learn best evacuation practice knowledge through the IVR SG training system.

READ FULL TEXT

page 9

page 10

page 11

page 13

page 14

page 15

research
02/26/2018

Prototyping Virtual Reality Serious Games for Building Earthquake Preparedness: The Auckland City Hospital Case Study

Enhancing evacuee safety is a key factor in reducing the number of injur...
research
05/14/2018

Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review

An appropriate and safe behavior for exiting a facility is key to reduci...
research
10/16/2020

When Virtual Therapy and Art Meet: A Case Study of Creative Drawing Game in Virtual Environments

There have been a resurge lately on virtual therapy and other virtual- a...
research
04/03/2020

User Experience of Reading in Virtual Reality – Finding Values for Text Distance, Size and Contrast

Virtual Reality (VR) has an increasing impact on the market in many fiel...
research
01/22/2019

Virtual Immersive Reality based Analysis of Behavioral Responses in Connected and Autonomous Vehicle Environment

Recently, we developed a dynamic distributed end-to-end vehicle routing ...

Please sign up or login with your details

Forgot password? Click here to reset