All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments

01/04/2021
by   Kinga Skorupska, et al.
0

A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but researchers from different fields, e.g. ICT, psychology, or marketing, often neglect to describe them with a level of detail sufficient to situate their research on the IVR landscape. Careful reporting of these conditions may increase the applicability of research results and their impact on the shared body of knowledge on HCI and IVR. Based on literature review, our experience, practice and a synthesis of key IVR factors, in this article we present a reference checklist for describing research conditions of IVR experiments. Including these in publications will contribute to the comparability of IVR research and help other researchers decide to what extent reported results are relevant to their own research goals. The compiled checklist is a ready-to-use reference tool and takes into account key hardware, software and human factors as well as diverse factors connected to visual, audio, tactile, and other aspects of interaction.

READ FULL TEXT

page 2

page 4

research
03/24/2021

Human Factors in Security Research: Lessons Learned from 2008-2018

Instead of only considering technology, computer security research now s...
research
02/09/2022

Auditory Feedback for Standing Balance Improvement in Virtual Reality

Virtual Reality (VR) users often experience postural instability, i.e., ...
research
08/31/2017

Virtual Reality: Blessings and Risk Assessment

Objectives: This paper presents an up-to-date overview of research perfo...
research
08/13/2023

Towards Modeling Software Quality of Virtual Reality Applications from Users' Perspectives

Virtual Reality (VR) technology has become increasingly popular in recen...
research
10/29/2021

Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability

The replication crisis is real, and awareness of its existence is growin...
research
07/02/2021

Embodiment and Computational Creativity

We conjecture that creativity and the perception of creativity are, at l...

Please sign up or login with your details

Forgot password? Click here to reset