Algebraic Smooth Occluding Contours

06/03/2023
by   Ryan Capouellez, et al.
0

Computing occluding contours is a key building block of non-photorealistic rendering, but producing contours with consistent visibility has been notoriously challenging. This paper describes the first general-purpose smooth surface construction for which the occluding contours can be computed in closed form. For a given input mesh and camera viewpoint, we produce a G^1 piecewise-quadratic surface approximating the mesh. We show how the image-space occluding contours of this representation may then be described as piecewise rational curves. We show that this method produces smooth contours with consistent visibility much more efficiently than the state-of-the-art.

READ FULL TEXT

page 1

page 2

page 5

page 7

page 9

page 10

research
11/11/2021

ConTesse: Accurate Occluding Contours for Smooth Surfaces

This paper proposes a method for computing the visible occluding contour...
research
09/23/2021

Piecewise Padé-Chebyshev Reconstruction of Bivariate Piecewise Smooth Functions

We extend the idea of approximating piecewise smooth univariate function...
research
06/03/2016

Conforming restricted Delaunay mesh generation for piecewise smooth complexes

A Frontal-Delaunay refinement algorithm for mesh generation in piecewise...
research
10/02/2018

Line Drawings from 3D Models

This tutorial describes the geometry and algorithms for generating line ...
research
02/11/2016

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation

Generative reconstruction methods compute the 3D configuration (such as ...
research
05/16/2018

Predicting the Next Best View for 3D Mesh Refinement

3D reconstruction is a core task in many applications such as robot navi...
research
03/26/2019

Loopy Cuts: Surface-Field Aware Block Decomposition for Hex-Meshing

We present a new fully automatic block-decomposition hexahedral meshing ...

Please sign up or login with your details

Forgot password? Click here to reset